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Insulate and Ropes
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* :ref:`Isulate`: create insulation between selected cables or objects;
* :ref:`Rope`: create simple rope-like structures between selected cables or objects;
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.. _insulate:
Insulate
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``Insulate`` is a function for adding an insulation layer on top of the selected objects: curves or meshes.
#. Select one or several meshes;
#. Run the function and draw two lines to define the insulation border. Note that there shouldn't be any empty space inside the border;
#. Adjust the insulation width and segments size;
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Additionally:
* when used with mesh-cables or any geometry-heavy objects it might make sense to use the mesh-cable curve or create a simplified proxy to get a cleaner insulation mesh;
* defining the insulation planes from very different camera angles may result in unexpected results;
Insulate keys:
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* ``Width (S)``: width of the insulation mesh (Solidify Modifier);
* ``Segments (D)``: number of insulation mesh subdivisions;
+ ``Create Another (Q)``: Create another Insulation using the same width and objects;
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.. _rope:
Rope (beta)
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``Rope`` adds a rope-like structure encircling selected curves or objects.
#. Select one or several meshes;
#. Run the function and draw lines to define the a rope;
#. Adjust the rope width and offset from the surface;
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The result of the function is a poly curve.
Rope keys:
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* ``Width (S)``: width of the rope;
* ``Offset (D)``: offset from surface;
* ``Scale Profile (T)``: curve profile scale (if rope profile is added);
* ``Set Profile (A)``: assign a profile to the rope;
* ``Apply Existing Ropes (R)``: apply the active ropes to the scene so that they can be used as colliders for the new rops
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