.. |video1| raw:: html .. |video2| raw:: html Insulate and Ropes ================================ * :ref:`Isulate`: create insulation between selected cables or objects; * :ref:`Rope`: create simple rope-like structures between selected cables or objects; -------------------------------- .. _insulate: Insulate -------------------------------- ``Insulate`` is a function for adding an insulation layer on top of the selected objects: curves or meshes. #. Select one or several meshes; #. Run the function and draw two lines to define the insulation border. Note that there shouldn't be any empty space inside the border; #. Adjust the insulation width and segments size; |video1| Additionally: * when used with mesh-cables or any geometry-heavy objects it might make sense to use the mesh-cable curve or create a simplified proxy to get a cleaner insulation mesh; * defining the insulation planes from very different camera angles may result in unexpected results; Insulate keys: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * ``Width (S)``: width of the insulation mesh (Solidify Modifier); * ``Segments (D)``: number of insulation mesh subdivisions; + ``Create Another (Q)``: Create another Insulation using the same width and objects; -------------------------------- .. _rope: Rope (beta) -------------------------------- ``Rope`` adds a rope-like structure encircling selected curves or objects. #. Select one or several meshes; #. Run the function and draw lines to define the a rope; #. Adjust the rope width and offset from the surface; |br|\ |video2| The result of the function is a poly curve. Rope keys: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * ``Width (S)``: width of the rope; * ``Offset (D)``: offset from surface; * ``Scale Profile (T)``: curve profile scale (if rope profile is added); * ``Set Profile (A)``: assign a profile to the rope; * ``Apply Existing Ropes (R)``: apply the active ropes to the scene so that they can be used as colliders for the new rops .. |br| raw:: html