Adding Geometry

For these functions, it’s important to keep the meshes correctly oriented:

  • rotation should be applied to mesh (via the Ctrl+A > Apply Rotation menu or Object > Apply Rotation menu);

  • visually, the mesh should be pointing towards the Z axis (look at the sky);

  • for connectors and mesh cables, ideally the mesh pivot point should be located at the bottom of the mesh (but that’s not necessary);

Correct axes and results on the left, wrong on the right:

../_images/axes.png

Add Connectors

  1. Select one mesh that’s going to be a connector. The mesh should be directed towards the Z axis;

  2. Select one or more curves and switch to Edit Mode;

  3. Select the curve endpoints of one or more splines;

  4. Run the function and adjust points or connectors positions, and the scale of the connectors in the modal;


Additionally:

  • Connector data is linked, so editing one connector will modify all of them;

Add Connectors keys:

  • Offset Point (S): offsets curve points to/from the connectors;

  • Offset Connector (D): offsets the connectors to/from the points;

  • Scale Connector (T): scales connectors;

  • Flip Direction (A): flips the orientation of the connectors;

  • Hook Point to Connector (H): adds a Hook Modifier to the curve and uses connectors as hooks;

  • Remove the Original Mesh (R): removes the originally selected objects (useful if they were temporary objects, for example);


Add or Edit Segments

  1. Select one mesh and one curve;

  2. Run the function and adjust the offset (D) and the rotation (F);

  3. Press Q to quickly duplicate the segment;

Additionally:

  • Note that this function doesn’t work on curves with multiple splines; if your curve has multiple splines, select all points of one spline and use the P key (menu Curve > Separate).

  • Note that rotation might not work correctly if the parent curve is rotated.


Add or Edit Segments keys:

  • Offset Segment (D): offsets the segment along the curve;

  • Tilt Segment (F): rotates the segment along its Z axis;

  • Scale Segment (T): scales the segment. Note that scaling could act weird because of the Displace modifier on the segment object so ideally scaling should be done before offsetting;

  • Duplicate (Q): duplicates the segment and start editing it;


Convert to Mesh Cable

  1. Select one mesh and one or more curves;

  2. Run the function and adjust the relative (D) or constant (E) offset if needed;

  3. Adjust the cable offset with W;

Additionally:

  • Note that this function doesn’t work on curves with multiple splines, separate those first: select points of one spline and use the P key (menu Curve > Separate).

  • Note that rotation might not work correctly if the parent curve is rotated.


  • Cablerator 1.2.1 supports quickly converting decapped meshes from Hard Ops:


Convert to Mesh Cable keys:

  • Original Curve Width (S): removes or adjusts the width of the original cable (if applicable);

  • Relative Clones Offset (D): the relative distance between meshes;

  • Constant Clones Offset (E): the distance in units between meshes;

  • Offset Cable (W): offsets the whole mesh cable along the curve;

  • Tilt Cable (F): rotates the mesh cable along its Z axis;