Curve Presets

Curve presets are premade Geometry Nodes setups that generate common cable-like objects along an existing path that are available in the Presets submenu (update 1.5.0). They create a simple, editable base object that you can tweak further in the Geometry Nodes modifier.

The following presets are available:

  • Rope: a multi-strand twisted rope that follows a curve, requires a curve to be selected;

  • Spiral Phone Cable: a coiled, spring-like cable along a curve, requires a curve to be selected;

  • Chain: well: a chain, requires a curve or a mesh line to be selected and a link object;

  • Hanging Cables: hanging cables, something you can see beween posts;


Using Curve Presets

  • For Rope and Spiral Phone Cable use a curve object that defines the path of the cable, the preset will be added as a separate object with a GN modifier following the path, similar to Mesh Cable;

  • Rope and Spiral Phone Cable have an additional CBL GN Length Remap Modifier GN modifier dedicated to remapping of the thread length. This is mostly useful for the Phone Cable setup to generate a more twisted/fiddled cable with a variation in “density” of the spirals;

  • For Chain use either a curve or a mesh line, the preset will be added directly on the selected object;


Ropes

  • Select a curve and run the Rope preset;

  • The preset will be added with the default values which could be too big or too small depending on the scale you’re working on. Feel free to modify the default nodes settings in the nodes.blend file you’ll find in the Cablerator extension folder;

  • Most of the values can be modified on the Uber GN Modifier.



Spiral Phone Cable

  • Select a curve and run the Spiral Cable preset;

  • The preset will be added with the default values which could be too big or too small depending on the scale you’re working on. Feel free to modify the default nodes settings in the nodes.blend file you’ll find in the Cablerator extension folder;

  • Most of the values can be modified on the Uber GN Modifier;


Using the spiral cable preset with the Length Remap Modifier:

Applying the Geometry Nodes modifier will convert the preset to regular geometry if you need fixed, non-procedural meshes for further modifications.


Chain

  • Select a curve or a mesh line and run the Chain preset;

  • The preset will be added on the active objects that could be a curve or a mesh edge strip;

  • select the chain link, adjust the distance between links and optionally angle of the chains;

If necessary, chain links can be converted to separate objects with Instances to Objects command (Blender 4.5+).


Hanging Cables