Insulate and Ropes
Isulate: create insulation between selected cables or objects;
Rope: create simple rope-like structures between selected cables or objects;
Insulate
Insulate
is a function for adding an insulation layer on top of the selected objects: curves or meshes.
Select one or several meshes;
Run the function and draw two lines to define the insulation border. Note that there shouldn’t be any empty space inside the border;
Adjust the insulation width and segments size;
Additionally:
when used with mesh-cables or any geometry-heavy objects it might make sense to use the mesh-cable curve or create a simplified proxy to get a cleaner insulation mesh;
defining the insulation planes from very different camera angles may result in unexpected results;
Insulate keys:
Width (S)
: width of the insulation mesh (Solidify Modifier);Segments (D)
: number of insulation mesh subdivisions;
Create Another (Q)
: Create another Insulation using the same width and objects;
Rope (beta)
Rope
adds a rope-like structure encircling selected curves or objects.
Select one or several meshes;
Run the function and draw lines to define the a rope;
Adjust the rope width and offset from the surface;
The result of the function is a poly curve.
Rope keys:
Width (S)
: width of the rope;Offset (D)
: offset from surface;Scale Profile (T)
: curve profile scale (if rope profile is added);Set Profile (A)
: assign a profile to the rope;Apply Existing Ropes (R)
: apply the active ropes to the scene so that they can be used as colliders for the new rops